Arcade Archives: Chopper I

Aug. 22nd, 2025 07:47 am
tepidsnake: (Default)
[personal profile] tepidsnake

This week's Arcade Archives release is... Chopper I (SNK, 1988)

Arcade Archives (previous-gen consoles)
PSN

 
Switch
US
 
 
Arcade Archives 2 (current-gen consoles)
PSN
 
Xbox
EU

This game is also available on SNK 40th Anniversary Collection for all major systems, although not as standard- it's part of a downloadable update that adds a bunch of games. Both the English (Chopper I) and Japanese (Koukuu Kihei Monogatari / The Legend of Air Cavalry) ROMs are included.No real Preference Settings this time (there is a menu for them but they're all options you could get on the original board) but this is first non-3D, non-Namco ACA1 title to use the 'new' interface which means quite a few things. Most of the new features listed here are added except Time Attack, Network and Variable Refresh Rate, which means proper save states, rewind and, especially useful for this game, menus that properly rotate when you switch to vertical screen! The price, however, is the same on PS4 and Switch as it's always been, and the PS5 and Xbox versions are only a fraction more expensive compared to the 3D Namco ACA2 titles.

*crackle* *buzz* "... Come in, Cavalry I! The enemy army's got twelve mega-weapons (well, six of them are repeats, but don't worry about that) ready to decimate us, and just one chopper left to destroy 'em- you! Fortunately, your chopper is one of the best around, with a machine-gun that can be upgraded to a full-on vulkan cannon and optional homing missiles, plus limited-use armaments like a squadron of napalm bombers and giant explosives. You'll have to be careful though, the enemy's using all the tricks in the book, including netting that'll prevent you from firing if it catches you, so be careful out there. Wait, the enemy's surrendered? Nah, must be a crossed wire. Take 'em out Chopper I, over!"

A few weeks ago we had Jaleco return to ACA with D-Day, and now we get a surprise return from SNK whose last ACA release that wasn't a Neo Geo game was Guerilla War in 2021! I'm OK with this mind you- there's been a pattern mostly of Namco, Konami and Taito games for a good while lately, and while I imagine that's likely because their game libraries are so massive that it'd take a long time to get through them, having other publishers show up after a while is nice. Admittedly, SNK wouldn't be one I'd pick, mostly because a lot of their pre-Neo Geo arcade games are already covered on SNK 40th Anniversary Collection, but the feature set's a little nicer here.

I don't have much to say on the game itself, unfortunately- it's a military-themed vertical shooter with a chopper, a few different bomb types you can hold up to four of and while it's fine enough (I like details like the little infantry guys who can still shoot you down, although they're hard to actually shoot!), it's quite difficult with those weird netting bombs really screwing you over if you get hit by them (and they're not just thrown by enemies, they're thrown off from unseen assailants off-screen!) and, well, it just doesn't particularly stand out for me... Except for one thing. Between stages, your commander gives you instructions and encouragement in typical SNK English, but once you reach the second loop, he tells you the enemy's surrendered... But goes on to say you should keep fighting anyway. These messages are all shown off in LordBBH's Push to Reject segment on the game and they're pretty strange, he just keeps going well after the war is supposed to be over! Maybe this is one I need to spend a bit more time with, but it's completely fine.

Arcade Archives: Aqua Jet

Aug. 15th, 2025 07:44 am
tepidsnake: (Default)
[personal profile] tepidsnake

This week's Arcade Archives release is... Aqua Jet (Namco, 1996)

Arcade Archives (previous-gen consoles)
PSN
 
Switch
EU
 
Arcade Archives 2 (current-gen consoles)
PSN
 
Xbox
 
Switch 2

Both the Japanese and English ROMs are included. The Demo Sound option is found in Preference Settings this time, and as with other ACA2 games, you have a lot of control options. You can fine-tune your analogue settings (you'll find this in Settings > Button > Custom Button Settings > Advanced Setting) as well as toggle on gyro controls (PS4, PS5, Switch and Switch 2 only) and change how the analogue sticks work- by default, the left stick controls your left and right movement and the right stick controls moving the handlebar pole up or down, but you can set these to the same stick if you so wish. The manual also contains the cheats for Penguin Mode, Mirror Mode and Penguin-Mirror Mode, although the instructions are a little unclear- the trick is to hold the direction listed then press Start, and when you get to the final step, release both the direction and Start before you press the accelerator. It's tricky, but keep your inputs clean and you'll get it eventually.

It's a beautiful sunny day*, the perfect weather for the Namco Mermaid Beach Cup! Everyone's ready to go at the starting line on their Namco-branded jet skis (please don't sue us Kawasaki, we're using your brand name in a more general way, honest) with 550cc action on the Novice course and high-octane 1100cc speed on the Expert course. As well as turning, you can move the handlebar pole up and down to affect your height and distance on jumps- angle it right and you'll even take a dip under the waves for just a moment, keep an eye out for fish! As well as racing for first place and the best time, both courses have a jump contest to see who can grab the most air time on a series of big ramps. Just remember to look behind you before stepping off the mach- oh, wait, I mean, your sofa, this is a home port.. 
* For the purposes of this Arcade Archives post, please assume that the weather is sunny but mild with a nice breeze, and not the current heatwave in the UK that is turning me into a puddle as we speak.

Hamster, please, you can't just keep dropping unported-until-now 3D Namco arcade games on us like this! I figured they'd play it safe and do something like Ridge Racer 2, but nope, we're now getting games with specialised cabinets. Aqua Jet is to jet ski racing as Ridge Racer is to car racing, as you pick one of two courses (and mirrored versions via a code) and ride the waves to get to the end. This means a greater emphasis on navigating waves in certain parts of the course and giant ramps to launch off of. There's perhaps slightly less complexity here than Ridge Racer (although you might pick up some tips from ohfivepro's Caravan Mode run) and not having the big cabinet where you have to lean to turn and squeeze the accelerator might take away some of the appeal away for some (something I think Hamster could alleviate by providing a picutre of the actual cabinet to give players a sense of what it was like- luckily, Aqua Jet has a 3D model of it in its attract mode). Even so, this works pretty well on a standard controller and it's still important to make these kind of games available without having to fight with MAME's analogue controls, you know? Besides, the presentation is immaculate- blue skies, blue waves, sharp polygons, hot jams and the low camera that really gives a 'feel' for being there (as does dipping under the water for a brief moment after leaning in to a big jump). I'm wondering what this means for future 3D Namco arcade games, as a lot of them had specialised controls like this, even just on System Super 22 like this game- Cyber Cycles? Alpine Racer? Prop Cycle? We'll just have to wait and see, won't we?

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