MS Paint World: Fly in the Freedom

Aug. 30th, 2025 10:20 am
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From Sonic Adventure 2, it's the jewel-loving thief and spy, Rouge the Bat! I recently replayed Sonic Adventure 2 on my stream and I'd forgotten how sassy Rouge is throughout the story, she's got some pretty good lines. Anyway, I did say last year I'd try and draw more anthro-like characters, and I think I'm getting better at it. For whatever reason, drawing the proper Sonic-style eyes works a lot better for them than my usual line-style of eyes, but they're still there inside the eyes in spirit. 

Arcade Archives: Scrambled Egg

Aug. 29th, 2025 07:04 am
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This week's Arcade Archives release is... Scrambled Egg (Technōs, 1983)

Arcade Archives (previous-gen consoles)
PSN
 
Switch
 
 
Arcade Archives 2 (current-gen consoles)
PSN
 
Switch 2
US
 
Xbox

Only the Japanese ROM is included here- there was a localised Western release by Universal, Eggs, with completely different character designs, that isn't available here. No extra options either, sorry!

Jaleco and SNK are one thing- their last ACA releases prior to this month were in 2021- but Technōs is going all the way back, their last ACA release was Double Dragon II: The Revenge in 2016. Almost a decade ago! I was definitely not expecting them to ever return to ACA as they recently put out their own half-arcade game collection, Super Technōs World: River City & Technōs Arcade Classics, but this game isn't included on there, so while I wouldn't expect any of the games on there to show up on ACA, maybe we'll get a Mysterious Stones or a Minky Monkey out of this. What older company will come back next, I wonder?

Anyway, as for Scrambled Egg itself, this game is weird, I'd sort-of never heard of it before! By that I mean I was only familiar with the Datel bootleg ROCK DUCK which has incorrect colours but I mean, you can see the duck thrusting its crotch constantly, right? Anyway, this is a maze chase game with less of the emphasis on the 'maze' part, where as the hero, BOSS (some kind of strange robot thingy) you have to free all the chicks from the eggs by kicking them. Kicking an egg scoots it across in the direction you kicked it, and if it hits another egg, it'll send that one flying in the same direction, until an egg hits a wall, and the whole thing happens again in reverse until they're back in position, but with each egg a little closer to cracking open. Once the chicks are out, kick 'em off the screen to get them out of danger! Poor BOSS gets pestered by two enemy types, the Sukiyaki Bros. who can undo the damage you've done to the eggs or turn freed chicks blue to make them worth less points, and the Tuna Head who usually circles the edge of the screen but comes in from time to time to chase you. You can fire off your eyes (!) against the Sukiyaki Bros. to stun them, but that won't work against Tuna Head, so you need to kick an egg and hit them with it to take them out temporarily. You'll even find a red helper chick to swat away bad guys that can turn into a hen that helps crack the eggs too. Just be careful, if you get sandwiched between moving eggs, you're poached. Save all the chicks and move on to the next board!

I won't lie, on my first few credits I didn't get anywhere with this game and was ready to write it off, but I decided to persist and it does take a little getting used to, but it's pretty fun! The movement in particular is a little strange, it works on a grid system but since there's more open spaces than something like Pac-Man, it can be hard to see where one tile stops and another starts at times, so I found myself not quite moving where i wanted to. I haven't gotten much better at it, but you sort-of adjust to it in time. The main habit you have to stop yourself from indulging in is hanging around on the outer edges of the maze- Tuna Head will spend most of its time circling it, and you can't attack it from there. Instead, you're better off sticking inside the maze, taking potshots at Tuna Head when the opportunity presents itself and dealing with the Sukiyaki Bros. using your eyes while using chain reactions to work on as many eggs as you can at once. The egg patterns eventually become more complex and more Sukiyaki Bros. show up, so it starts challenging and only gets more so as you get through the boards. It'll take a few credits for you to start to 'get' it, but I think this is a neat little game! A few gameplay elements would show up in another Technōs game a year later, Mysterious Stones: Dr. John's Adventure although that game's a lot more elabarote with way more going on, but I suppose it shows just how quickly arcade games were advancing at that time, eh~

MS Paint World: Catch Up Time 8

Aug. 25th, 2025 07:52 pm
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Yep, forgot to keep up with this, what else is new? You can tell how far behind I am because one of these is dated at the end of July! Yep, that's Arisu Tachibana's birthday art there from July 31st. Sorry! Obviously, that's based on an Alice in Wonderland-style outfit for her, it's very fitting. We also have Guppy from Magical Hoppers, the Japanese localisation of the Crystal Dynamics' platformer Pandemonium!- did you know this existed?- as well as Pastel from the TwinBee series (one of my very favourite Konami characters) and Yamai from Wasteful Days of High School Girls, a show that's absolutely not for everyone but I enjoyed watching over the past month or so. It's hard to pick a favourite character, but Yamai is up there.

Arcade Archives: Chopper I

Aug. 22nd, 2025 07:47 am
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This week's Arcade Archives release is... Chopper I (SNK, 1988)

Arcade Archives (previous-gen consoles)
PSN

 
Switch
US
 
 
Arcade Archives 2 (current-gen consoles)
PSN
 
Xbox
EU

This game is also available on SNK 40th Anniversary Collection for all major systems, although not as standard- it's part of a downloadable update that adds a bunch of games. Both the English (Chopper I) and Japanese (Koukuu Kihei Monogatari / The Legend of Air Cavalry) ROMs are included.No real Preference Settings this time (there is a menu for them but they're all options you could get on the original board) but this is first non-3D, non-Namco ACA1 title to use the 'new' interface which means quite a few things. Most of the new features listed here are added except Time Attack, Network and Variable Refresh Rate, which means proper save states, rewind and, especially useful for this game, menus that properly rotate when you switch to vertical screen! The price, however, is the same on PS4 and Switch as it's always been, and the PS5 and Xbox versions are only a fraction more expensive compared to the 3D Namco ACA2 titles.

*crackle* *buzz* "... Come in, Cavalry I! The enemy army's got twelve mega-weapons (well, six of them are repeats, but don't worry about that) ready to decimate us, and just one chopper left to destroy 'em- you! Fortunately, your chopper is one of the best around, with a machine-gun that can be upgraded to a full-on vulkan cannon and optional homing missiles, plus limited-use armaments like a squadron of napalm bombers and giant explosives. You'll have to be careful though, the enemy's using all the tricks in the book, including netting that'll prevent you from firing if it catches you, so be careful out there. Wait, the enemy's surrendered? Nah, must be a crossed wire. Take 'em out Chopper I, over!"

A few weeks ago we had Jaleco return to ACA with D-Day, and now we get a surprise return from SNK whose last ACA release that wasn't a Neo Geo game was Guerilla War in 2021! I'm OK with this mind you- there's been a pattern mostly of Namco, Konami and Taito games for a good while lately, and while I imagine that's likely because their game libraries are so massive that it'd take a long time to get through them, having other publishers show up after a while is nice. Admittedly, SNK wouldn't be one I'd pick, mostly because a lot of their pre-Neo Geo arcade games are already covered on SNK 40th Anniversary Collection, but the feature set's a little nicer here.

I don't have much to say on the game itself, unfortunately- it's a military-themed vertical shooter with a chopper, a few different bomb types you can hold up to four of and while it's fine enough (I like details like the little infantry guys who can still shoot you down, although they're hard to actually shoot!), it's quite difficult with those weird netting bombs really screwing you over if you get hit by them (and they're not just thrown by enemies, they're thrown off from unseen assailants off-screen!) and, well, it just doesn't particularly stand out for me... Except for one thing. Between stages, your commander gives you instructions and encouragement in typical SNK English, but once you reach the second loop, he tells you the enemy's surrendered... But goes on to say you should keep fighting anyway. These messages are all shown off in LordBBH's Push to Reject segment on the game and they're pretty strange, he just keeps going well after the war is supposed to be over! Maybe this is one I need to spend a bit more time with, but it's completely fine.

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